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IL GRECO - Implementing Learning Game Resources based on Educational Content
NEW! Opportunity for Grundtvig in-service training course m-Learning: Using of Learning Game Resources based on Educational Content

IL GRECO is a project financed by the European Union within the Socrates - Grundtvig programme, joining organizations in the fields of research, culture, formal and non-formal education from Lithuania, Italy, Bulgaria, Spain, Hungary, Greece, Turkey, Cyprus, United Kingdom and Romania.

The project proposes to develop the educational resources for adults based on information and communication technologies, and to elaborate a methodology for trainers' use of games within learning activities. They may set the theme/location for the game, while participants may explore and experience the virtual situations/contexts created by the game.

Argument:

Currently, commercial products enjoy the greatest success in using game technologies, dismissing the fact that such products require an individual's capacities of lifelong learning. From this perspective, the tools for supporting the learning process become necessary, so that they may take place in as many contexts as possible and for as long a time as possible. The IL GRECO project responds to this challenge and sets the goal to develop games that may be used as working tools by trainers, professors and other professionals involved in adult education. A new form of adult education is developed in this way, using interactive games that may be played depending on the user's location, by means of mobile equipment, internet and GPRS/3G, SMS, MMS, GPS technologies. This is also a way to encourage creativity within the educational process and to contribute to the development of new teaching/learning methodologies.

Objectives:

  • To develop and implement a training methodology to use games for educational purposes and to create a portfolio of games with educational contents based on two web graphic interfaces and TIC mobile platforms.
  • To elaborate the contents and the use methodology of the games, through the active involvement of the professionals in the field of education and through the simulation of concrete situations. The verification of the manner in which these game scenarios work for various TIC networks will contribute to the finalisation of the Didactic Unit targeting trainers and professors.
  • To enhance the competences of the professionals from the field of adult education by means of using mobile devices in order to seek, develop and/or modify the informational resources of the games to use and distribute them in real time by means of GPRS, 3G, WIFI mobile networks.
  • To develop innovative approaches for disseminating and capitalising on these results in order to enhance the visibility of the projects implemented under the Grundtvig umbrella.

Target Group: Professors, trainers, employees of museums, libraries and professional training departments within public institutions.

Main Activities:

  • A research on the requirements of trainers and teachers from the countries participating in the project with regard to the use of games and mobile technologies in the educational process.
  • The development of educational tools and methods, as well as software applications and graphical interfaces for games;
  • Testing and evaluation of the usage and replicability of such tools;
  • Customizing developed interfaces in order to reflect the cultural and education requirements of a group as wide as possible, with a special emphasis on the participation of trainers, teachers and educators from cultural organizations.

Expected Outputs:

  • A Didactical Unit that may be used as a model for the development and the use of games on mobile technological media in adult education;
  • A portfolio of games developed by the organizations participating in the project, with different contents, which will correspond to the various profiles of the users groups. The diversity of the portfolio of games will serve as an argument to demonstrate the wide applicability of the methodology of games with educational contents;
  • 2 Game Education Platforms and multimedia content usable in schools and adult education institutions. The use of Mobile devices such as 3G phones, PDAs, GPS and Pocket PCs under GPRS, WIFI and UMTS networks will contribute to the extension of the educational process, allowing its performance without any time or space restraints;
  • The training of 10 trainers that, in their turn, will train and will transmit their knowledge to another 100 trainers, teachers and educators from cultural organizations;
  • An international Grundtvig course will take place in 2008.

Participating Organizations:

For information:

Adina Dragu, expert consultant, Centre of Professional Training in Culture
Tel. 021/310.08.15, 0788.905.033
E-mail:

 


NEW! CONNECTION: Adult Education in Cultural Organisations


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Opportunity for Grundtvig in-service training course m-Learning: Using
of Learning Game Resources based on Educational Content
 



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